⚠ COMBAT INTELLIGENCE BRIEFING ⚠
The following documentation outlines the Freakler Hierarchy - the command structure and entity
classifications of the forces that have occupied Yapponia since 1812.
ALL PERSONNEL MUST FAMILIARIZE THEMSELVES WITH THREAT IDENTIFICATION PROTOCOLS
THE FREAKLER HIERARCHY
TIER 1 - GRUNT CLASS
FREAK GOBLINS
THREAT LEVEL: LOW | ENGAGEMENT PRIORITY: MEDIUM
The most numerous Freak entity type. Freak Goblins operate as the backbone of Freak ground
forces, displaying swarm tactics and predatory behavior patterns.
TACTICAL PROFILE:
- Group into hordes for mass assaults
- When isolated, act as solo predators targeting civilian structures
- Target single dwellings and abduct occupants when opportunity arises
- Low individual threat, extreme danger in numbers
TIER 2 - ENHANCED CLASS
DIDDLERS
THREAT LEVEL: MEDIUM | ENGAGEMENT PRIORITY: HIGH
Enhanced Freak entities significantly more powerful than base Goblins. Diddlers demonstrate
increased size, strength, and tactical intelligence. Command small Goblin units.
TACTICAL PROFILE:
- Taller and stronger than Freak Goblins
- Operate solo or in packs of 2-4 entities
- Capable of commanding small groups of Freak Goblins
- Pose significant threat to unsupported infantry units
TIER 3 - ELITE CLASS
ELDER DIDDLERS
THREAT LEVEL: HIGH | ENGAGEMENT PRIORITY: CRITICAL
Extremely powerful Diddler entities in the process of evolution into Jizzler-class threats.
Extremely rare encounters. Extraordinary intelligence and combat capability.
TACTICAL PROFILE:
- Operate exclusively solo - no pack behavior observed
- Insanely high intelligence and strategic thinking
- In metamorphosis stage - transforming into Jizzler entities
- Extremely rare - sightings to be reported immediately to command
- DO NOT ENGAGE WITHOUT ELITE OPERATIVE SUPPORT
TIER 4 - ELDRITCH CLASS
JIZZLERS
THREAT LEVEL: EXTREME | ENGAGEMENT PRIORITY: OMEGA
Insanely powerful entities bordering on eldritch classification. Jizzlers represent catastrophic
threat level requiring massive military response. Present during end-of-world scenarios.
TACTICAL PROFILE:
- Bordering on true eldritch entity classification
- Extremely difficult to kill - conventional weapons largely ineffective
- Requires multiple platoons with heavy weaponry for engagement
- Armored vehicle support typically necessary
- Present during apocalyptic-level Freak operations
- EVACUATION OF CIVILIANS MANDATORY BEFORE ENGAGEMENT
TIER 5 - TRUE ELDRITCH CLASS
ELDER JIZZLERS
THREAT LEVEL: APOCALYPTIC | ENGAGEMENT PRIORITY: ABSOLUTE
Proper eldritch entities. Elder Jizzlers possess reality-warping capabilities and supernatural
powers that defy conventional physics. Single entities capable of regional devastation.
TACTICAL PROFILE:
- Confirmed eldritch-class entities
- Extended supernatural powers - reality manipulation confirmed
- Can level entire regions single-handedly
- Present during end-of-world scenarios
- Engagement requires multiple Elite Schizo Operatives
- COORDINATE WITH SPHERE COMMAND BEFORE ANY ACTION
TIER 6 - GUARDIAN CLASS
THE FREAK GUARD
THREAT LEVEL: ABSOLUTE | ENGAGEMENT PRIORITY: EXTREME
Elite guardian entities specifically tasked with protecting the Dark Freak Lord. "The Freak Guard"
is a broad classification encompassing various insanely powerful protective entities.
TACTICAL PROFILE:
- Collective term for Dark Freak Lord's personal guard
- Each Guard entity possesses unique reality-warping capabilities
- Insanely powerful - extreme threat even to Elite Schizo Operatives
- Only encountered when approaching Dark Freak Lord's position
- ENGAGEMENT REQUIRES HIGHEST-CLEARANCE OPERATIVES ONLY
TIER 7 - SUPREME COMMAND
THE DARK FREAK LORD
THREAT LEVEL: EXISTENTIAL | ENGAGEMENT PRIORITY: STRATEGIC
Supreme commander of all Freak forces. The Dark Freak Lord represents the ultimate threat to
humanity and the primary target of all SPHERE operations since 1789.
CURRENT DARK FREAK LORD: DIDDY
TACTICAL PROFILE:
- Commands entire Freak hierarchy
- Made pact with Adolf Hitler in 1945 (prevented by Albẽrto)
- Based within occupied Yapponia territory
- Possesses reality-warping capabilities beyond classification
- Requires particularly strong Elite Schizo Operatives (Ace of Hearts, Albẽrto-level)
- ELIMINATION IS SPHERE'S PRIMARY STRATEGIC OBJECTIVE
⬢ THE GEOMETRY DIMENSION ⬢
⚠ DIMENSIONAL HAZARD WARNING ⚠
The Geometry Dimension represents a separate plane of existence where entropy itself originates.
CLASSIFICATION: Alternate Dimensional Plane
THREAT LEVEL: Catastrophic to Unprepared Personnel
STATUS: Documented / Under Study
The Geometry Dimension exists as a separate plane of reality where the fundamental concept of
entropy originates. Merely observing its true form without proper mental conditioning will cause
the unprepared human mind to physically detonate.
DIGITAL RECREATIONS INCLUDE:
- The most chaotic levels of Geometry Dash
- Any technology specifically designed to create sensory overstimulation
- Certain anomalous digital constructs
OPERATIONAL HAZARDS:
- Filled with hostile geometric entities requiring constant combat
- Extreme combat expertise mandatory for survival
- Reality operates on non-Euclidean principles
- Prolonged exposure causes permanent psychological damage
- Entropy manipulation can affect baseline reality if breached
PERSONNEL WITH INSUFFICIENT MENTAL CONDITIONING ARE FORBIDDEN FROM GEOMETRY DIMENSION OPERATIONS
Only Elite Schizo Operatives with specialized training may enter this dimensional plane.